Koondaruanne 2009 2012 I üldandmedKoondaruanne 2009 2012 I üldandmed
Loodi ka acm sigchi(Special Interest Group on Computer-Human Interaction) kohalik allorganisatsioon. Avaldati kokku ligikaudu 30 isi-artiklit 1 ja 1). Osaletakse kahe raamprogrammi projekti ja terve rea väiksemate projektide
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Story and Narrative Structures in Computer Games 1Story and Narrative Structures in Computer Games 1
Perceived tensions within computer game form, such as the tension between game play and narrative, are explained, not as fundamental formal issues
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Matrix animation Studio Turning Fantasy into RealityMatrix animation Studio Turning Fantasy into Reality
Middle East, it produces and distributes animated television series, motion pictures and television commercials for the region and worldwide. Established in Cairo in August 2000 by Omar El-Moghazy
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1. Name, current academic rank, and tenure status: Bruce R. Maxim1. Name, current academic rank, and tenure status: Bruce R. Maxim
Date of original appointment to this faculty, followed by dates and ranks of advancement
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Virtual Worlds i-room: Augmenting Virtual Worlds with Intelligent Systems Austin TateVirtual Worlds i-room: Augmenting Virtual Worlds with Intelligent Systems Austin Tate
The combination of a virtual worlds meeting space and intelligent systems to support planning and decision making in an i-room provides a readily understandable framework and generic architecture for a wide range of potential collaborative applications
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Building an adaptive museum gallery in Second LifeBuilding an adaptive museum gallery in Second Life
English or Greek, the words, or the complexity of sentences—as well as what is said—by taking into account what else has been seen or described already. The guide delivering the descriptions can remain disembodied
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Internet of ThingsInternet of Things
In Twelfth Night, Shakespeare wrote, "Some are born great, some achieve greatness, and some have greatness thrust upon them."
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Wargaming Literature in Popular CultureWargaming Literature in Popular Culture
Digital Cultures Research Centre, University of West England and The University of Surrey
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2. 1 Definition of Virtual Reality (VR)2. 1 Definition of Virtual Reality (VR)
Graphical data that are difficult or even impossible to adequately understand in traditional two-dimensional (2-D) drawings or even 3-d solid models. This chapter highlights the recent developments and applications of vr in engineering and
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Schaub T/th 5: 00 R09 DisclaimerSchaub T/th 5: 00 R09 Disclaimer
If this paper is used for any purpose other than these authors’ partial fulfillment of a writing requirement for first year (freshman)
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Boundary Work In Psychology: The Uneasy Relationship Between Scientific and “Pop” Psychology Barbara Lusk, Department of Psychology IntroductionBoundary Work In Psychology: The Uneasy Relationship Between Scientific and “Pop” Psychology Barbara Lusk, Department of Psychology Introduction
Boundary Work In Psychology: The Uneasy Relationship Between Scientific and “Pop” Psychology
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Review of the LiteratureReview of the Literature
Some of the older or simpler virtual learning environments only allow asynchronous communication in threaded discussions or email
Review 152.2 Kb. 4
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Day One: 4th June 2015Day One: 4th June 2015
Introduction – Professor Mark Schofield, Dean of Teaching and Learning Development
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Sheehy, K; Ferguson, r and Clough, g (2014)Sheehy, K; Ferguson, r and Clough, g (2014)
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A verbal Tour of a Virtual WorldA verbal Tour of a Virtual World
These new citizens of Avatar Cyberspace know they are true pioneers of a new medium of human contact, a medium that will have as profound an impact on the 21st Century as the telephone, television or film had on the 20th.” 1
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